Visual Art (B8BA7Q)
The purpose of the BA Visual Art Degree is to develop students’ creative, imaginative and
critical knowledge, skills and academic research capabilities to practice as artists within the
domains of the visual-cultural industries, and/or to engage in postgraduate study in visual art.
The BA (Visual Art) programme will equip students with a thorough knowledge of visual art practices, discourses,
theories and research methodologies. The programme facilitates the creation of meaning through art; research within
art history and criticism; contemporary artistic production; civic agency; visual identity; and visual technologies. The
programme will focus on creative and critical thinking according to ethical and professional standards, in order to explore
experimental, transformative and inter-disciplinary approaches to the making, reception and analysis of art within pan-
African and international contexts. In keeping with the University’s focus on promoting African scholarship, the BA (Visual
Art) programme addresses the need for academically adept, discipline-sophisticated and civic-minded graduates who are
able to respond to the challenges of visual culture in a globalized environment. The programme is accessible to students
in the Faculty of Humanities who wish to study Art History and Theory up to level three. The Department of Visual Art may
recommend that Visual Art students study selected cognate modules offered in the Faculty of Humanities.
: BA (Visual Art), BEd (Art and Design), PGCE, BTech (Fine Art), MTech (Fine Art), and PhD.
Continuous Education Progrmmes (CEP)
: (a) Introduction to Visual Art Therapy and Social Action, and (b) Master’s
Pre-Proposal Writing in Art and Design.
Graduates could work in many areas of the visual art industries, including:
— Professional artist
— Art education and training
— Art gallery and museum curating and management
— Art consulting
— Arts Writing
— Art criticism, research and journalism
— Printmaking and print studio management
— Paper making and paper product design
— Community and arts project management
— Visual events management
—General and graphic novel illustration
— Aspects of digital photography, video production
—Diverse digital and multimedia environments